Saturday, March 15, 2014
Editor's Note : You may have noticed the change in the D&M Header above. That's because i will unveil early next week a new website! Actually it'll be one specially designed to make your Disney fan life easier on the web! So, see you soon for more details on this new - and enigmatic, i agree - website!
Publié par Alain Littaye à l'adresse 7:50 AM
Disney released visuals of the new “Planes: Fire & Rescue” characters which will be released in 3D on July 18. Directed by Bobs Gannaway the sequel is a new comedy-adventure about second chances, featuring a dynamic crew of elite firefighting aircraft devoted to protecting historic Piston Peak National Park from raging wildfire. When world famous air racer Dusty (voice of Dane Cook) learns that his engine is damaged and he may never race again, he must shift gears and is launched into the world of aerial firefighting. Dusty joins forces with veteran fire and rescue helicopter Blade Ranger and his courageous team, including spirited super scooper Dipper (voice of Julie Bowen), heavy-lift helicopter Windlifter, ex-military transport Cabbie and a lively bunch of brave all-terrain vehicles known as The Smokejumpers. Together, the fearless team battles a massive wildfire and Dusty learns what it takes to become a true hero!
Below, the main characters to appear in "Fire and Rescue" and the visuals for each of them.
When world-famous air racer Dusty Crophopper (voice of Dane Cook) returns to hometown Propwash Junction after another victorious racing season, the former crop duster revels in his new career success until a fateful training run changes his course with a career-ending injury. Forced to shift gears, Dusty decides to train with the Aerial Fire Fighters at Piston Peak Air Attack Base as a Single Engine Air Tanker (SEAT). The heroic, often life-threatening efforts involved are admirable—but seemingly impossible to master—particularly if you’re a crop duster-turned-racer with an injury that can’t be ignored.
Blade Ranger (voice of Ed Harris), a veteran fire-and-rescue helicopter, heads up the Piston Peak Air Attack team. Haunted by a storied past, he’s a tough and demanding air boss with a wry sense of humor, and he’s not exactly enthusiastic about his new trainee Dusty. But Blade is a pro and does everything he can to bring the new SEAT up to speed.
Outgoing and spirited super scooper Dipper (voice of Julie Bowen) is skilled at skimming lakes, scooping up more than 1600 gallons of water and dousing angry fires. A former cargo hauler from Alaska, Dipper is an avid air racing fan with a major crush on headline racer Dusty, so she’s head-over-wheels with excitement when the new SEAT shows up at Piston Peak.
Windlifter (voice of Wes Studi) is a heavy-lift helicopter who can hoist dozens of trees or a huge tank of fire retardant. The American Indian’s wisdom is vast—he’s chock full of fire folklore, and his connection to nature allows him to sense fires before they’re even spotted. The former lumberjack became a firefighter to help others, and no mission is too big for Windlifter.
A jolly old ex-military transport plane, Cabbie (voice of Dale Dye) used to drop airborne utility vehicles behind enemy lines in Korea. Now he drops smokejumpers at Piston Peak—it’s a lot like combat, but nobody’s shootin’ at him. With a payload of 10,000 pounds and a maximum takeoff weight of 74,000 pounds—Cabbie can carry the smokejumpers up to 2,000 miles away.
The Smokejumpers are a fearless team of grounded firefighters, led by the strong and sassy Dynamite (voice of Regina King)—so named because you don’t wanna set her off. Pinecone (voice of Corri English), equipped with a rake tool to clear brush and debris, is an easygoing southern soul. Avalanche (voice of Bryan Callen) earned his name after triggering a massive slide, but the bulldozer—who coincidently lacks an “inside voice”—claims he was nowhere near that snow bank. Tough and over-eager Blackout (voice of Danny Pardo) once accidentally sawed down an electrical line, cutting power to the lodge for weeks and sending shockwaves through his short-term memory—at least he thinks so. Drip (voice of Matt Jones), an outgoing dude who’s always leaking oil, uses a skid-steer claw to clear fallen trees and brush.
Secretary of the Interior
Secretary of the Interior (voice of Fred Willard) has many responsibilities, but none is more important than overseeing the National Parks. This rugged outdoorsman loves being in nature; he spends most of his time away from his office in Washington, visiting the National Forests and Parks and helping to spread his message of conservation.
Harvey and Winnie
Harvey (voice of Jerry Stiller) & Winnie (voice of Anne Meara) met many moons ago when Harvey was the manager of an RV tire store and Winnie was his showroom model. The loving couple travel to Piston Peak Park, where they celebrated their honeymoon 50 years ago.
Nick “Loop’n” Lopez
By 1978, Nick “Loop’n” Lopez (voice of Erik Estrada) was America’s favorite helicopter cop, featured on TV’s CHoPs, a show about two California Helicopter Patrol choppers. Nick, the troublemaking macho young officer, got the nickname “Loop’n” from his signature inside loop, which no other helicopter could perform.
If you've not watched yet the new trailer, here it is!
Pictures: copyright Disney
Friday, March 14, 2014
Universal Orlando released today new details on the Hogwarts Express experience! 200 guests will be able to embark inside the train which will be departing from Hogsmeade station at Islands of Adventure or Kings Cross Station at Diagon Alley for a ride that will last around 7 minutes!
And now, today's Universal Orlando press release:
ORLANDO, Fla. (March 14, 2014) – One of the most memorable and exciting experiences from the Harry Potter series will come to life at Universal Orlando Resort this summer. Imagine:
• Being transported from the Muggle world to the wizarding world as you pass through the brick wall at King’s Cross Station to arrive at Platform 9 ¾
• Watching in amazement as the Hogwarts Express pulls into the station – its billowing steam and authentic
whistle beckoning you to hop aboard
• Sitting in one of the train’s cabins with your family and friends and actually riding the Hogwarts Express – just as your favorite characters did in the Harry Potter films
• Looking outside your cabin window and enjoying a scenic, breathtaking journey through the British countryside as you encounter magical creatures, some of your favorite Harry Potter characters... and even Dementors...
Since the very first Harry Potter film, every fan has dreamed of taking the same classic journey Harry Potter did aboard the Hogwarts Express. And this summer – they will get to live it.
Today, Universal Orlando revealed never-before-released details about the Hogwarts Express experience that will debut as part of The Wizarding World of Harry Potter – Diagon Alley – the all-new, magnificently themed land opening this summer. The train will connect the new land in Universal Studios Florida with The Wizarding World of Harry Potter – Hogsmeade in Islands of Adventure – allowing guests with park-to-park admission to enjoy a real journey aboard the iconic locomotive.
Never before has this been done – creating an actual train ride experience to connect two spectacularly themed environments. The Hogwarts Express experience combines powerful storytelling, live special effects, lifelike animation and state-of-the-art technology to take riders on the journey of a lifetime. Guests will enjoy two completely different experiences depending on whether they’re traveling to Hogsmeade or London.
Once seated in the cabin, guests will be able to look out their windows as an incredibly authentic and magical adventure unfolds before them. They’ll see Hagrid come alongside the train on his flying motorbike, Buckbeak the Hippogriff swoop gracefully over the black lake, the Weasley twins on brooms and up to their usual antics, the Knight Bus swerving through London traffic – and other special moments and surprises.
Universal’s Creative team has been working closely with Warner Bros., Stuart Craig and the production team from the Harry Potter films to create a sensational Hogwarts Express experience that the entire family can enjoy. The Creative team has gone to great lengths to ensure the experience is true to the books and films. Everything about the train is authentic – from the paint and the materials used to build it.... all the way down to the whistle.
Park-to-park admission is required to experience the Hogwarts Express journey from The Wizarding World of Harry Potter – Diagon Alley (located in Universal Studios Florida) to The Wizarding World of Harry Potter – Hogsmeade (located in Universal’s Islands of Adventure)."
Universal also released the three images below and these scenes with Hagrid, Weasley and Buckbeak the Hippogriff are some of the scenes that the passengers will see when they look out the "window" of the Hogwarts Express. Of course, the window will be video screens that will give the illusion to the passengers that they are travelling through the Scottish highlands. The movies on the "windows" of the Hogwarts Express will be more of a kind of a 3D experience, as it won't just be a flat movie screen and guests will be able to see around the image in front of them (including above and below, and to the sides).
More infos about the differences between the two rides from Snitch Seeker as it will be two different experiences:
From Hogsmeade/Hogwarts to London/Diagon Alley:
- Fred and George Weasley flying on broomsticks in Muggle clothes across the Scottish countryside outside of Hogwarts, presumably as they escape from the castle after their seventh year.
- Hagrid waving goodbye to students (and guests) riding to London on the Hogwarts Express, from the Hogsmeade train station.
- A visual of the Muggle London street, including the big, purple Knight Bus, as guests and the train get closert to Diagon Alley and King's Cross.
- Buckbeak the Hippogriff flying over the black lake at Hogwarts.
From London/Diagon Alley to Hogsmeade/Hogwarts:
- Watch as the Dementors come to the attack, just like in Harry Potter and the Prisoner of Azkaban.
- See a general visual of the British countryside, as in the movies.
- Watch Hedwig gracefully fly across the countryside by the window.
- See Hagrid riding on Sirius' motorcycle next to the train as it zooms north to Scotland.
All this looks incredibly exciting and i, personally, am very curious to see how they will achieve the pass through the brick wall at King’s Cross Station to arrive at Platform 9 ¾. As obviously they won't take the risk to let the guests crash their head on a real brick wall i'm betting on a projection of a high-definition image of the wall on a mist screen through which guests will walk to enter Platform 9 ¾ ... we'll see if i'm right or not!
Pictures and video: copyright Universal Studios, Warner Bros
Thursday, March 13, 2014
ThemeParkHD who always filmed the best HD videos is back from the new Big thunder Mountain at Disneyland and thanks to excellent low light footage he succeeded to film what is so far the best video of the refurbished ride - don't miss the excellent shot of the bats at the start.
Not only that, he very intelligently filmed what you can see on the left and right of the train and the wide angle lens help to see the animals, the original antiques props found and installed 35 years ago by Pat Burke, etc... The sky was not blue at Anaheim today but it's of no importance considering how great is the filming! Go ahead, and watch it in 1080P HD and full screen mode!
Video: copyright ThemeParkHD
Thanks to my co-author and good friend Didier Ghez i have the pleasure to post today on D&M this great interview of WDI Imagineer and sculptor Blaine Gibson. As long as the interview below might look it is just an excerpt from the full interview that Didier Ghez did of Blaine Gibson on January 28, 2008. You'll read below only the excerpts related to his career at WED Enterprises, now Walt Disney Imagineering, but you have to know that before entering WED Blaine Gibson worked at the Disney Studios as animator and sculptor.
The full interview is available in Didier's Walt's People Volume 13 which i strongly recommend as it include too many others great interviews with Roy E. Disney, X Atencio, Fess Parker, Don Iwerks, Bob Moore, Tony Baxter, Floyd Gottfredson and many more. Make sure to check the publisher website Theme Park Press HERE for more infos, including the table of contents and others excerpts.
Didier Ghez: When and where you born? I think it was in Rocky Ford, Colorado on February 11, 1918. Is that correct?
Blaine Gibson: That’s right.
DG: When did you become interested in art?
BG: As long as I can remember…I became interested in art when I was living on a farm four miles from Rocky Ford, Colorado. A child gets bored at four or five, so I did things to entertain myself as a child, before I was able to get out and help in the fields. My mother was a very kind and generous lady and would kind of watch what I would do. That was actually encouragement from my viewpoint. And she would let me take the newspaper and pick up the barber scissors, which are the only kind of scissors I had, and I would cut out silhouettes of the various animals around the farm—that would be pigs and cows and horses and even birds, and rabbits that I would see running through the yard. And she would actually pick up a lot of my mess, but she would save the little animals just so that they would be separate. I have no idea how good they were.
But anyway, that was the wintertime and then when the summer came we did not have enough water on our farm to sustain farming without irrigation. We had perhaps in some years twelve to eighteen inches of rain, but that was not enough. So my dad irrigated and I discovered this wonderful waste ditch. When the water finally evaporated, it made the greatest mud in the world. I found I could make all kinds of little things. I didn’t make pots or little dishes or pancakes or pretend that I was a cook or something like girls seem to do. But I would make little animals, little rabbits and pigs and animals lying down, because I discovered early on that the legs were an inhibiter. So I would actually do these little things and set them up on the porch, which my mother soon corrected me on because she did not want to get them crushed all over the porch when they dried. So I had to move them all over to the side and let them dry and leave a path for people to get through over the porch to the house. That was my early start in art. And strangely enough, it continued on into my vocation in a similar but more sophisticated way. I became an animator and I was an animator for 20 years. And I was the lead sculptor for 23 years after that, because I was doing sculpture on my own time while I was an animator.
DG: A bit later on in your career at Disney you moved into Effects Animation. Why?
BG: When World War II came, Disney was taken over by all the military services. It was all there was. We did training films for all the services. Effects Animation was the best medium to use for these films, so that's what I worked on. I could have been sent back to Virginia where they had a place that did military training films, but Disney did them right there in Burbank, so that's where I worked
DG: And that’s the time you worked in Effects?
BG: That’s when I went into Effects, and I stayed there for ten years because I was married and I had a job. Effects were not un-interesting, but I felt not nearly as interesting as character animation, which I really wanted to do. I was doing character to start with. As I mentioned before, I was an assistant animator on character animation with Ken Hultgren before the War. Ultimately, I decided that I did not want to stay in Effects Animation, so I went to Ken Peterson, who was the head [of Animation] and he said, “You’re in luck, Frank Thomas is looking for an assistant.” I thought, “Good grief, even though I am a full-fledged animator and have been for ten years, I’m going to be an assistant again!” But I took a cut in my weekly salary so I could go work with Frank. He devoted many hours of time working with me and made sure I wouldn’t be doing the things that would be regularly required of other assistants, which is just cleaning up the animator’s drawing and making it so it can be made inkable. Then he started giving me animation. I’d get something else with a little more personality and I was really enjoying myself at that time.
But I was also a sculptor, so I made the "mistake" of showing some of my sculptures throughout the years when I was a young man in my 20s and 30s. I would show these sculptures in the Studio library and Walt didn’t forget anything when he saw it; and that’s where my downfall came. Walt got the idea for Disneyland. It grew from a small idea, a small location across from the Studio to a rather large organization down at Anaheim. And from then on it was a case where in the early 1950s Walt had me start doing things, which were in line with ideas he had about his theme park. And they were all sculpture. But I also loved animation, because Frank did everything he could to help me become a good animator.
DG: What were the challenges of Effects Animation?
BG: Some of the ocean water in Pinocchio with Monstro the Whale was great and was very challenging for me to do in line. And while there were people who were quite happy spending a life with Effects Animation, that was not for me. I had done some personal tests as a young man that indicated to me that to make a character come to life and give it personality was a far bigger goal than making a tree blow or leaves fall or smoke going up or fire. I like to have something with a face on it, even an animal. Animals were fascinating and, especially when Walt did a picture like Bambi, I thought the work that they did, the life… There again I come back to my old friend and mentor Frank, and to Ollie Johnston… to their work on Bambi. Mostly little things, like Thumper on ice and Bambi on ice. That’s the most beautiful animation I have ever seen or ever will see… where Frank made Bambi look like a clumsy little ungulate as opposed to the little rabbit that could get on the ice and slip around and never hurt himself. Bambi was like an animal born on stilts on ice. It was a great, great piece of work.
DG: What was the first sculpture you did for Disneyland? Was it that of the Indian chief head?
BG: I did many, many sculptures for Disneyland. For the Indian Village I did the heads and Herb Ryman and I painted them. For the bodies, interestingly, they actually cast a man named Willie Strode who was an athlete. There again, we all have to learn sometimes. Experience is the key. They want to get it done and so they’d have a guy lying down and cast him lying down. Well, that’s as stiff as a board. You want to be careful not to get things too stiff. You’ve got to get it more natural. But that takes time and sort of a history of discovery and trial and error, in other words. But it should always be done with as much critical analysis as possible.
DG: So the first sculptures you did for Disneyland were those of the Indians?
BG: The first sculptures were when I was in animation, with Frank Thomas; they were the Sleeping Beauty characters. And then I think I did another one for somebody, a seal or something, I don’t remember what it was.
DG: For animation?
BG: No, it was just a study of a seal for something. Maybe it was something we never even used. But we did a submarine ride early on where I did mermaids for Disneyland. We ran into problems, because there were a lot of unknowns, and one of them is that the chlorine in the water and the compatibility of the materials we used sometimes didn’t jive. Those things did not hold up because of the chemical incompatibility. We didn’t know those things when we started.
DG: Let me jump in time a little bit. In Pirates of the Caribbean, some of the figures were based on Marc Davis’ sketches …
BG: The storytelling device of having these ransacking pirates was his idea, but my job was to turn it into three-dimensional compatible designs. So I actually did the heads quite separate from what he did, by just knowing the kind of characters we had to have. I was not fighting Marc and he was not fighting me in any sense. We were going in two different directions. It’s like the story sketch in an animated picture would be what Marc was doing, and what I would be doing would be to crystallize the character. I happened to do that in my own way, because Walt and I worked together on that. The thing that I wanted was to have real people, not cartoons that were brought up to life size. So my job was to make it so that they would be credible. Walt wanted the ride's characters to be believable. If you just made a little cartoon… sure, you could tell a story with a little cartoon… I’m not faulting Marc at all, he’s one of the greatest. But he did have this ability to draw a cartoon that would be funny and maybe have a mouth which, when fully analyzed, would be six inches across. And it can’t work in three dimensions and be compatible. So I had to base my character from the inside out. They were based on real people and so that is what I insisted on.
DG: There’s a rumor that you based some of those characters on people from your church.
BG: It’s just that I did not exclude any place for analyzing human types, and I have a whole series of drawings that I’m going to exhibit here to illustrate that. They’re just simple line drawings of showing ways of keeping things in a range. They were suggestions I had left for other artists that might inherit my problems of trying to develop characters for shows. I not only worked on Pirates to develop those characters, but even on a whole series of characters for the American Adventure pavilion, which actually has whole sets of characters that have to be like people.
DG: So then there is something to that rumor that some of them were based on people you would observe at church for example?
BG: Absolutely, yes. My wife would say, “Blaine, you’re staring at that person.” She’d sort of kick me. [Laughs] That was embarrassing her a little bit, me staring at somebody, and I was really giving him the once over, you know. Yes, that did happen in church, and also in restaurants.
BG: Chris Mueller? He was by far the best of our ornamental sculptors. I never tampered with his ornamental work. When he started doing heads and things like that, I would come in and work on those. But as far as the traditional ornamental sculptures of pillars, Corinthian and Doric and Ionic and all that sort of thing, this man knew it all. I’d be crazy to get in there and criticize something in that area. I admired him. For 20,000 Leagues Under the Sea, Chris Mueller actually did that wonderful squid. I brought in books for Disney to use called Wonders of Animal Life, which had records of how big the giant squid got. I remember Walt came in and said, “What’s the biggest size squid according to your book Blaine?” I said, “It’s actually 60 feet, Walt.” He said, “We found a book where it’s 80 feet. I’m gonna use that one.” So that’s the length Chris Mueller used for the squid.
DG: What type of person was Chris Mueller?
BG: I didn’t work with him very much, but I would say he was a fine gentleman. I would not hesitate to give him anything in the monumental or ornamental line of architectural sculpture. I would say he was the best. I’m not a great judge of that because I don’t even consider myself good at it. But I think, at least in my opinion, he’d be right up there with the best.
DG: What about Jack Ferges? What kind of artist was he and what were his specialties? Any special memories of him?
BG: Jack Ferges was my assistant for a while. A very amusing guy. He was six foot seven or eight, weighed two hundred and eighty pounds at least and was a former football player with a great sense of humor. At first we had one big table, because we were really moving from Disney’s studio to Glendale where Walt was setting up his place. Jack was with me at that time and was going to be my assistant, but we ran into some complexities because we had to have a union system for the sculptors that I used, because we were going to use a whole team of people. Jack belonged to the animators’ union, not the sculptors’ union. I did belong to it, because some time before I had to join it. Jack had an ability to make miniature models. Walt would come in and see these tiny little things he was able to make, little model sculptures or building sculptures, or something else. Rolly [Crump] said to Walt, “You know he can’t do that with his big hands. When you’re gone he has a pair of little hands that he gets out of the drawer. He uses those to do his tiny work.” (Just kidding Walt of course.) It did look like he couldn’t do it with his big hands because he was a football player. He did have huge hands but was a very talented guy.
DG: You said that he had a great sense of humor. Do you remember any pranks?
BG: If I went to the bathroom, he’d take all of my junk and shove it back on my side. When he went to the bathroom I would shove it all back again. It was just a big pile of stuff. It was sort of a humorous thing. He was always making jokes and a funny guy with a different kind of humor. Everybody liked him.
Early on the sculptors and I were all together in a great big room. Later on I moved to our big separate studio. But this was sort of a model shop. I remember we would have to move complete models up on the deck in storage and we would all be lifting, and then all of a sudden we would notice it just left us. And here Jack was being so tall, six foot eight, he’d keep pushing it on up. It would just disappear… he’d lift it clear over our heads… the whole thing.
DG: You did some of the sculptures for the updating of the Jungle Cruise. Can you tell me the story of Walt pulling down his pants to act out a part of an elephant climbing up a bank?
BG: Oh, that was afterwards. Most of the ideas that we used earlier on were ideas that Marc Davis came up with, humorous ideas that showed a bunch of happy elephants sitting and bathing in the waterfall and that sort of thing. But Walt came in and saw those I had designed as a scale model for later use, which we had made in plaster and then we would cut them off at different lengths so that they would look like they were in a pool, and Walt said, “In our nature pictures we have one elephant climbing out on a bank and he’s reaching his trunk up to reach a limb and bring it down. And he’s in the water, but he’s got one knee on the bank.” So Walt kind of pushed his pants down a little, got a chair; his arm became a trunk and he had one arm on the back of the chair which would have been the bank. And then he raised his right knee up on the chair and his arm was raised with his wrist bent, and he raised it up to grab a branch (like the elephant in the Disney True-Life Adventure) and said, “Can we do that?” I got the picture right away of what scene he was thinking of. So I went home and did that model. We did it full size for Disneyland.
DG: Do you have other stories of meetings with Walt or working with Walt?
BG: It would take too long to think about all of them. Walt was very involved in our projects . . . He had an idea for the Hall of Presidents before we actually did it. He was there a lot when I was working on Lincoln in the beginning. He knew that I was making every effort to be authentic about it, so I went to him about acquiring things through our studio-props department. I had them buy a mask from Kathryn Stuberg, who had a wax museum in Hollywood as I remember. I wondered if the Studio could buy it. (When I went to see Kathryn Stuberg one time I started to ask her a lot of questions. Of course I was quite a young guy in her view, I guess. She said, “Why should I answer you?” or “Why should I do this, you might be just going right out and creating a Wax Museum?”) But I was able to get our Props Shop, who would have been less suspicious, to go down there and they actually bought this mask of Abraham Lincoln. So I went to Walt and showed it to him and he said, “Yeah, that's a great idea.” Later, he was doing one of his TV programs and he was struggling with what I had told him about the mask and he said, “Who was it that did this mask?” And I said, “The guy’s name was Leonard Volk and he was a Chicago sculptor in 1860 and did this mask from life.” He forgot it, and then said, “You get up here, Blaine.” So I had to get up with him for the cameras and tell him about this story of getting this mask of Abraham Lincoln.
DG: You worked with Ken Anderson…
BG: Yes. Not enough good things can be said about Ken.
DG: How difficult was it to translate Ken’s sketches to 3D?
BG: Remember I was an animator for a long time and all characters that we did were composites of contributions of many people, so I was used to that. That must be one of the characteristics of an animator, to make every effort to use what was best that was presented in describing a character. Ken Anderson was capable of originating characters for animation and strangely enough he never became an animator. But he was an excellent character developer and storyman and perhaps one of the best layout artists that we ever had. He had a background in architecture. That was a great asset, as it was for Claude Coats, who also had a background in architecture. Ken’s talent, however, was much more toward character than Claude’s. He would come up with very interesting character concepts.
DG: On what specific projects did you work with Ken?
BG: I worked with Ken on things like Skull Rock for Disneyland. I also worked with him on pictures, because he was what we called “a layout man,” somebody responsible for much of the architecture and the settings for the characters in the pictures we did.
DG: You said that Ken sketched the devil at the end of the Mr. Toad ride and that you had to do some adjustments. Why was that?
BG: It’s just that there is two-dimensional design and there is three-dimensional design, and I awkwardly stated that. What he did were little devil characters, which were perfectly inspirational for me to get them into three dimensions. And that’s probably what I should have said.
DG: What did you think of Mary Blair as a person and as an artist?
BG: She was a wonderful lady. I only got to know her rather late at a time when she was doing the tile decorations for Tomorrowland. It’s probably all gone now. On occasions I had worked with her on some special assignments, like going to a chemical company which we went to visit together to get some ideas. She was a marvelous lady, very uniquely talented. She had so much to do with the design elements of Small World. It was sort of difficult for me to try and develop the three-dimensional character designs to fit her two-dimensional style, but ultimately I think we were able to get the feeling of it.
DG: In the interview with The E-Ticket you said that you did not really want to move to WED. Why? And at the time did you do both animation and work for WED in parallel?
BG: [Laughs] I was doing sculpture on a continual basis on my own and I was doing animation at the Studio and working with Frank Thomas and I got more challenging animation all the time. By “challenging,” I mean if you were an actor you would say “better parts,” work that was more stimulating. To me animation was about as great a high as anyone could achieve, something very gratifying when you can bring a character to life. So to leave that would be leaving something that was pretty rewarding, and that’s the direction I was headed.
But when I was at WED, it was different. I was with Walt, much more than at the Studio. He was a very stimulating man. Everybody sensed that in our interactions at WED. Whereas, when we were animating, we would go in a sweatbox or a projection booth, a little theater, and Walt would sit at the back of the room and the scenes would go by that we were working on at that time… take for example 101 Dalmatians. Walt would say, “That’s coming well, that’s coming well,” then move on and not make much comment on it. And that was a good position to be in. If he said the famous, “I think that needs work,” that would give you a little pause.
At WED, I often found myself working with Walt and he was sitting on a chair right beside me, discussing what I was doing. And that became quite gratifying too, because the man had this ability to really stimulate activity and thought and make it a team project, which we were all very interested in.
DG: Was there a time that you were both doing some sculptures for the parks and, in parallel to that, working in animation?
BG: Yes. That’s a good point. There was an overlap of time that I was doing sculpture down at Disneyland, and then having to animate a scene at my desk after that.
DG: You were talking about Walt’s ideas for The Hall of Presidents that was opened after Walt’s death. Did they consult you recently about the sculpture of Obama?
BG: Valerie Edwards, who took my place, did the Obama sculpture. She is very competent and more knowledgeable on the anatomical detail of the human being than I am. I did go in and I checked on what she was doing and made a comment or two, but the head was done well. If two artists approach a portrait, they will do it differently and you have to acknowledge that.
DG: On Carousel of Progress, who did the paintings of the figures? I understand that you did some painting and Harriet Burns did some painting, is that correct?
BG: For many characters that I worked on with Harriet, like in Small World, I would do the sculpture and design and Harriet would do the painting. Alice Davis did the costumes on that one. But on the Carousel of Progress there was a man named Preston Hanson who was actually a rather popular TV star at that time. He was one that Walt had hired individually and had me sculpt his head and figure and all that sort of thing along with all the other characters in the show. We had a makeup man, who had come to Disney. He made a cast of Preston Hanson for me so I’d have something to start with. I remember one of the guys, Bob Sewell, who was head of the Model Shop at that time, said, “Boy, that’s not gonna work,” because I was changing what this plaster cast was. Then one day Preston came in and sat for me while I finished the sculpture and Bob said, “Now I see why you changed it.” What happens is when you take a cast of a person using a soft plastic material, gravity will push the flesh away from the bones enough to distort it. I would have to change it back to "normal." Bob Sewell noticed afterwards. He could see why I changed it.
DG: Tell me about the bust you made of Walt in the sixties? What made you decide to make it?
BG: It was suggested by Dick Irvine who was president of WED Enterprises at that time. He said, “We want you to do that while you’re working with him all the time.” So I did it. I knew Lillian Disney didn’t like it very well. She didn’t tell me that, but I knew that she was not happy with it. I still have that head. I started to destroy it. Then I called the heads of Retlaw, the people that managed all the Disney properties, who had a bronze cast of the bust, and I said, “I’m going to destroy this head I had, but only on the condition that you destroy the bust that you have.” And they wouldn’t destroy it. [Laughs] So it is still there somewhere and it has a bad patina, partly because of time. Bronze is subject to more bad things in L.A. than probably many places in the world, because of the sulfuric acid, which is a very strong oxidizer. Bronze responds very much to sulfuric acid and it gets black or green depending on what the elements are.
DG: Where were you when Walt passed away?
BG: I was at Imagineering and it was very definitely a sad time. It was getting close to Christmas, but it was not a happy time. I was actually doing a project for Walt and I have a copy of that here. He came in one day and he brought a sketch that somebody had made of this idea. He said, “Would you please do this in three-dimension? Debbie Reynolds and her husband and Lilly and I…” I believe it was bridge he said they played together. He wondered if we could do a project for Debbie Reynolds, because at that time she was the president of Thaliana Society, a group of actors and actresses that got together and did services for groups of children that had learning difficulties of one kind or another. The one that provided the most services for these children would be given an award, and it was going to be Goofy. I have a copy of it here. Basically, it is Goofy holding masks of the two extremes of sadness and happiness… tragedy and comedy . . . with a caduceus symbol on his vest.
DG: In 3D?
BG: That was the last thing that I did for Walt. I had no idea that Walt was actually dying.
DG: That last project you did, that was in 3D?
BG: It was a sculpture of my version of this little sketch idea that somebody in Disney’s Art Department had come up with. I did it my own way, because I also worked on Goofy sometimes when I was doing assistant animation.
DG: Did you ever work on projects that were never completed?
BG: Yes, I did. Jack Ferges, my assistant, and I did a bunch of little characters that were from the books of Oz. Walt bought up some Oz books. Not The Wizard of Oz. That had been taken and done beautifully in a motion picture. He bought up some other books, and so our job was to interpret some things into three dimensions, suggested by a man named Joe Rinaldi, who was a good sketch artist and a storyman. And so Jack and I would interpret these. Walt really liked them, but they never were done other than just the samples we did in three dimensions.
DG: What was Roy O. Disney like?
BG: He reminded me of the farmers that I knew, like my dad and others. Very genuine and down-to-earth… somebody who had no phoniness to him. He was totally who he was. A very remarkable man and a very fortunate coincidence that two brothers would be together like that.
I remember one time I ended up working on a medallion of Walt that the U.S. Congress had commissioned the Disney company to do, so Congress could present a gold medallion to Lillian Disney in remembrance of her husband. Someone else had done a design and Lillian had become almost angry when she saw it, commenting “Why would they have him smile and show his teeth?” You can do it if it is done right, but the earlier design wasn’t done right. Now, I had to be involved because Dick Irvine said to me, “Blaine, it’s in your lap. You’ve got to do it now, and Lillian does not want him to have the teeth showing.” I said I would do the best I could without Walt’s teeth showing. In some of his famous portraits he had a very broad smile and I thought, “Oh boy. Now I’ve got to make it without…” So I did this bas relief model with the best smiling expression I could get without Walt having his mouth open, and Roy came up to check it out. He said he liked it, so I felt much more confident about showing it to Lillian, and she liked it too and okayed it. Dick Irvine and John Hench all passed on it and that was the medallion that was presented to Lillian in gold. Later it was sold in bronze as a small fundraiser for CalArts, one of Walt's favorite philanthropies.
DG: Speaking of Roy O. Disney, you also obviously did the statue of him for Walt Disney World.
DG: What’s the story behind that and why is there Minnie Mouse on his side?
BG: The story evolved from a picture that Roy Jr., whom I knew and admired, told me was his dad’s favorite picture. Roy was the one responsible for Walt Disney World getting opened. After the Magic Kingdom [in Florida] was finished, Roy, his son, had apparently arranged to have a photograph of his dad sitting on a bench with Mickey, the costume character. But the head of Mickey was enormous. So I started making sketches. The way I picked the size was the precedent that had been set in Fantasia of Mickey Mouse walking up to Stokowski and shaking his hand. That was my precedent for a size. It made it much more compatible. And also John Hench came up with the idea, “We’re not a gender-biased company, we’re not against girls. Why don’t we have a Minnie Mouse sitting next to Roy instead of a Mickey Mouse? You already have a Mickey Mouse out there with Walt holding his hand and so why don’t we have Minnie Mouse?” So it ended up that I used a Minnie Mouse sitting next to Roy with him looking down admirably at her, and she looking up admirably to him. I think it came off pretty well.
DG: By the way, in the Walt statue with Mickey, why is he pointing the way he is?
BG: I was asked that early on. The thought that came to me immediately was of Walt saying, “See all of the people coming in? See how happy they are, Mickey?” That’s what it is all about. Of course, Mickey’s a little short guy, he can’t see over the people, so his direction is toward Walt’s hand. Walt is the master. But if you look at Walt’s eyes, he’s looking out at the crowd, the people coming in, but Mickey is looking up at Walt’s hand and he’s only finally getting the idea. It made it a little better composition in my opinion than if I had had Mickey looking away from Walt. I wanted Mickey and Walt to be a unit. But you look at Walt’s eyes, he’s looking at the people coming in.
DG: Why did you decide to retire in 1983?
BG: That was a misnomer, Didier; actually I did not really retire in 1983. I did retire officially, but Walt Disney Imagineering kept giving me assignments for the next 20+ years.
DG: [Laughs] Okay, so what have you been doing since you retired to Santa Barbara in 2004?
BG: Well, I keep busy, I read and make little drawings. I even make little thank-you sketches of Mickey Mouse and Donald Duck and Goofy and things like that now and then. I don’t have a dull life.
DG: Will you ever write a book about your career?
The full interview of Blaine Gibson is available in Didier's Walt's People Volume which i strongly recommend as it include too many others great interviews.
Interview: copyright Didier Ghez. This interview was transcribed by Edward Mazzilli. Most of the questions for this interview were provided by Jim Korkis.
Pictures: copyright Disney